Anthea and Concordia artwork for Pokémon Black 2 and White 2

Anthea and Concordia: Two Goddesses Recount N's Childhood

1486 words | Reading time: 7 minutes

You don't battle them; you take a seat in their room. In the French version of the games, Anthea goes by the title "Muse de l'Amour" (Muse of Love) and Concordia by "Muse de la Paix" (Muse of Peace), two titles that correspond to no rank in Team Plasma. In Black and White, the player crosses paths with them only once, in a room of N's Castle, a few steps from the final battle; Black 2 and White 2 settle them in Driftveil City, both before and after the end of the adventure. There, they get the player's team back on its feet and, in a few lines, tell the whole childhood of the boy the player is about to challenge.

Contents


Two Muses in a Room of N's Castle

The first image the game gives of them isn't playable: they flank the coronation of N in the opening sequence, as he's crowned king of Team Plasma. So they appear on screen long before they have names, then step out of frame for the entire adventure.

You only meet them again at the very end, in a room of the Castle. That room works as a free healing station: the two young women invite the Trainer to catch their breath and hand back a fully restored team, exactly at the point in the journey where it's needed most.

The rest of the scene is pure exposition: they explain where the king comes from and what was done to him. The device is economical — two motionless characters replace a cutscene, and it's up to the player to go get it by talking to them.


Three Orphans Raised by the Same Man

The sequels lift the veil on their own story: they're orphans, like N. Pokémon Black 2 and White 2 has them explain that they were taken in by Ghetsis, with a specific mission — to take care of the future king.

Concordia then describes the boy's upbringing. He grew up cut off from the human world, surrounded by Pokémon that their Trainers had betrayed and mistreated, and it was Ghetsis who had assembled that entourage. The child grasped their pain and made it his own.

Anthea fills in the organization's side: Team Plasma was aiming to conquer Unova, was ruled with an iron fist by Ghetsis and had groomed N for the throne, and the child was said to be a son of Pokémon. Concordia picks up from there: N was an orphan, able to communicate with Pokémon through gestures almost from birth; people feared him and pushed him aside, he lived as a recluse in the forest with a Zorua and a Darmanitan that Ghetsis had tracked down.

From this childhood springs the character's quest: new ideals in one version of the game, a new truth in the other. Concordia then sums it all up in a single remark: it's N's purity and innocence that make him formidable, not any kind of wickedness.


What the Muses Say About Pokémon Battles

The two young women don't just recount the past; they take a stand on battling itself. Anthea reminds the Trainer that Pokémon aren't made to battle in order to hurt them, and says she's convinced N has come to understand this without realizing it.

Concordia extends the argument: battling would be the shortest path for humans and Pokémon to understand each other, and the more seriously a battle is fought, the more each side reveals itself to the other. Coming from two members of Team Plasma, the stance is striking.

Anthea, for her part, admits she isn't sure she understands the king. What reassures her is knowing he left with the Legendary Pokémon, busy at last doing what he truly wanted deep down. At the Castle, in Black and White, she had let slip a regret: the boy had spent far too many hours there.


Anime, Manga and Cards: Their Other Appearances

The anime introduces them without naming them: they show up at the end of an episode of the Black & White series to watch over N, and you have to wait for the next broadcast to learn their names. They return a little later in the same series.

It's there, and only there, that they're seen with Pokémon: a Gothitelle for Anthea, a Gardevoir for Concordia, two Psychic-type species. The games, for their part, give them no team. A short episode titled "The Plan" also flashes back to the coronation, then to a conversation with N — whose subject is precisely the virtues of purity and innocence.

The manga adds a detail no one else picks up. They flank N during the coronation ceremony in the first volume of the French edition, and the art sets their jewelry apart: a round bracelet on each arm for Anthea, three square bracelets for Concordia. N wears these same bracelets during his duel against Black.

They reappear in volume 9 to reveal the king's past to White, then one last time after the organization is disbanded: they urge the Grunts who are attached to their Pokémon not to part with them. The duo finally joined the card game in 2026, with the Mega Evolution—Ascended Heroes expansion, released in France on January 30.

🃏 The Muses finally have their own card: just the thing to fill a Pokémon card binder.


Anthea and Concordia at a Glance

Feature Detail
Titles Anthea, "Muse de l'Amour" (Muse of Love); Concordia, "Muse de la Paix" (Muse of Peace), in the French version
Organization Team Plasma, Unova region
Role in the games Healing the player's team and telling N's past, in a room of the Castle
Connection to N Orphans like him, taken in by Ghetsis to watch over the future king
Pokémon None in the games; Gothitelle for Anthea and Gardevoir for Concordia in the anime
Manga At the coronation in volume 1 (French edition), then with White in volume 9
Trading card game First appearance in the Mega Evolution—Ascended Heroes expansion, January 30, 2026 in France

Frequently Asked Questions

  • Who are Anthea and Concordia?
    Two young women who are members of Team Plasma. In the French version, Anthea goes by the title "Muse de l'Amour" (Muse of Love) and Concordia by "Muse de la Paix" (Muse of Peace). They're devoted to N, the organization's king.
  • Where do you meet them in the games?
    In Black and White, in a room of N's Castle, at the very end of the adventure. They heal the player's team for free and tell them about the king's past, and you can already glimpse them in the opening sequence, during the coronation. In Black 2 and White 2, you find them in Driftveil City, before and after the end of the adventure.
  • What's their connection to Ghetsis?
    In Pokémon Black 2 and White 2, they explain that they're orphans like N and that they were taken in by Ghetsis to take care of the future king.
  • Which Pokémon do Anthea and Concordia have?
    The games don't give them any. The anime, however, pairs Anthea with a Gothitelle and Concordia with a Gardevoir.
  • Do they appear in the anime and the manga?
    Yes, in both. In the anime, they first show up unnamed, to look after N. In the manga, they attend the coronation from the very first volume and return in volume 9 (French edition) to tell the king's past.

In short

Anthea and Concordia have no battle, no team in the games and not the slightest influence on the plot. Their function lies elsewhere: they're the only calm window onto N's childhood, right before the player faces him. The game even entrusts them with the argument that most directly contradicts the organization they serve — battling as a way to understand each other, voiced by two of Team Plasma's Muses.

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