Blue Eyes artwork for Pokémon Ranger: Guardian Signs

Blue Eyes: The Pinchers Leader the Rangers Ended Up Saving

1702 words | Reading time: 8 minutes

She steals Pokémon and hates radio waves, because they mess up her hair. Blue Eyes is one of the three heads of the Pokémon Pinchers, the gang that snatches up Pokémon across the Oblivia archipelago in Pokémon Ranger: Guardian Signs. The game first treats her as a vain and not very effective antagonist, then completely turns the tables: her final appearance is a rescue mission where she's the one who needs saving.

Contents


The Second of the Three Leaders

The Pokémon Pinchers prowl Oblivia under the command of three leaders, and Blue Eyes is the second one the player runs into. She introduces herself as the organization's blue leader, a phrase that conveys both her rank and her color code.

The source material doesn't do her any favors: she's the least effective of the three leaders. Her operations fail, her plans slip through her fingers, and on the rare occasions when something goes her way, it's by accident.

Her grunts, on the other hand, stay very attached to her despite this track record. They even go as far as attacking the Rangers in fits of bravado that their actual skill level quickly undercuts, before running off again. She calls them useless in one scene and thanks them for their efforts in the next.


Hair First, Electricity Never

The code name is descriptive: she really does have blue eyes, along with blonde hair crossed by a blue lock at the front. A red necklace, white and blue gloves, a short white top and an open blue vest that leave her midriff bare, white mini shorts and matching tall boots complete the outfit.

This look isn't decoration; it is the character. Blue Eyes is constantly fussing over her hair and can't stand badly dressed people; asked to explain why she sabotaged the Wireless Tower, she answers that the waves damage her hair.

The game also gives her a perfectly humiliating weak spot: she's terrified of electricity. Murph doesn't hold back from pointing it out during their conversation, right before her arrest.


Mt. Latolato: A Victory She Didn't Win

Her first appearance puts her at the top of the Wireless Tower on Mt. Latolato, with two objectives on her list: intercept Raikou and destroy the transmission antenna. The second one gets done, but not by her.

It's the fury of the Legendary, which she never managed to control, that smashes the antenna to pieces. She still claims the operation as a success, denies to Rand that she manipulated Raikou, then takes off, leaving the Rangers alone with the enraged beast.

The organization's signature tool is called the Control Gauntlet, and Blue Eyes doesn't only use it on missions. When an Involith makes Entei burst out in front of her and ruins her hairdo, her immediate threat is to give it a taste of the gauntlet — with her, Pokémon theft and vanity speak the same language.

⚡ Raikou, Entei, Lugia: our Legendary Pokémon section brings them together.


The Old Mansion, a One-of-a-Kind Book and a Pichu

The player finds her shortly afterward in the Old Mansion, busy rummaging through the shelves. She's looking for a book she claims is one of a kind, "Legends of the Oblivia Region", and she has the nerve to ask the Rangers themselves whether they might happen to have it on them.

She gives herself away. While she was ranting about those dusty, worthless old books, Murph reads out a title at random (the right one) and her eagerness to claim it points the book out to everyone in the room. All of this comes after the battle, which she had opened by sending Meganium out on the front line.

On top of the defeat comes a jolt: Ukulele Pichu leaps at her face and electrocutes her, which allows Murph to arrest her and question her aboard the Union. She keeps getting shocked throughout the whole interview, yet still manages to turn part of the interrogation back on her interrogator.


The Submarine, the Firing and Plan Z

Her captivity doesn't last: Red Eyes comes to trade her for the hero's partner to prevent any leaks. She turns up next aboard a submarine packed with the Pokémon stolen from Dolce Island, ready to make them pay for her humiliation at the mansion.

She sends out her Feraligatr announcing that it's furious about being crammed into a submarine that's far too small. It loses. An urgent message comes in right after: her superiors fire her on the spot.

Her response is an order to scuttle the ship (Plan Z), and she makes it clear to her panicking men that nobody put her up to it; the decision is hers alone. As the maneuver plays out, she pushes them out of harm's way and takes the hit in their place, before ending up pinned under a wooden crate.


The Reformed Villain: The Letter, the Cave and Lugia

The Rangers pull her out of the wreckage, telling her that right now, who is whose enemy doesn't matter in the slightest. She has the hatch opened so the trapped Pokémon can get out with them. Like Red Eyes, she joins the ranks of reformed villains, and she later keeps the Rangers posted by letter on what the organization is planning next.

Her change of heart shows most clearly in her scolding. When she learns that one of her former grunts has once again set Pokémon on the hero, she's outraged that manipulation and brainwashing aren't already a thing of the past — coming from the woman with the Control Gauntlet, the turnaround is complete.

Her final appearance, once the player's Browser is complete, is a rescue mission at sea: having gone after treasure in an underwater cave, she got pinned by a boulder and swallowed her pride enough to send her men to ask the Rangers for help. At the debriefing, Rand tells a different version in which it was the grunts who started the dive behind her back; she flatly denies all of it to cover for them and demands to be punished alone. As for the treasure, it's a fired-clay replica of the Rainbow Grail from the legends, and Lugia was guarding it — its fury, she concludes, comes mostly from the trash people dump into the sea.


Blue Eyes at a Glance

Feature Detail
Role One of the three Pokémon Pinchers leaders, the second one you meet
Game Pokémon Ranger: Guardian Signs
Region Oblivia
Pokémon used Meganium in the Old Mansion, Feraligatr in the submarine
Signature trait Blue eyes, blue lock of hair, untouchable hairdo
Weak point Electricity
Final fate Fired after her second defeat, rescued by the Rangers, then an informant

Frequently Asked Questions

  • Who is Blue Eyes in Pokémon?
    She's one of the three leaders of the Pokémon Pinchers, the organization that steals Pokémon in the Oblivia region in Pokémon Ranger: Guardian Signs. She's the second high-ranking member the player faces, and she introduces herself as the group's blue leader.
  • Which Pokémon does Blue Eyes send into battle?
    Meganium in the showdown at the Old Mansion, then Feraligatr aboard the submarine where the Pokémon stolen from Dolce Island are held. She loses both times.
  • Why is Blue Eyes afraid of electricity?
    The game makes it her declared weak spot. After Ukulele Pichu leaps at her face and electrocutes her, she keeps taking shocks during her interrogation aboard the Union, and Murph doesn't hold back from pointing it out.
  • Does Blue Eyes become an ally of the Rangers?
    She switches sides after her second defeat. Fired by her superiors, she orders the submarine scuttled, pushes her men out of harm's way and ends up trapped under a crate; the Rangers rescue her, and she later keeps them posted by letter on what the organization is planning next.
  • What was Blue Eyes looking for in the Old Mansion?
    A book she describes as one of a kind, titled "Legends of the Oblivia Region." She asks for it so openly that Murph immediately understands which book matters, and grabs it before she does.

In short

Blue Eyes is the character Guardian Signs sets up to be ridiculous before taking her seriously. She fails to destroy an antenna that Raikou destroys for her, points out the very book she was after, and loses both of her battles; then, just as the organization casts her aside, she protects her men, covers for them at the debriefing and accepts help from her enemies. The hairdo and the Control Gauntlet fade into the background, and what's left is a leader who cares more about her grunts than about her career.

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