Alice: The Alamos Town Guide and Her Grandmother's Music
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878 words | Reading time: 4 minutes
Twenty years old, a Chimchar, and a melody learned on a simple leaf. Alice plays one of the lead roles in the series' tenth feature film, the one that puts Darkrai at the heart of the story. A guide by trade, she's the heroes' way into Alamos Town; an apprentice musician by calling, she carries a family legacy that on its own explains why the movie focuses on a Pokémon everyone fears.
Contents
- The Guide Who Brings the Heroes into Alamos Town
- Alicia's Music, Passed Down on a Leaf
- Darkrai and Tonio: A Character Defined by Her Bonds
- Alice at a Glance
- Frequently Asked Questions
The Guide Who Brings the Heroes into Alamos Town
The movie gives her a simple, decisive function: it's through her that the group discovers Alamos Town. Ash, Dawn and Brock have only just arrived on the outskirts of town, and the young woman is the first local they meet.
The character's infobox lists two occupations, and both matter: apprentice musician and guide. The second job serves the story before it serves travelers—showing the town to strangers is the most economical way to show it to the audience at the same time.
She doesn't come alone. Her Chimchar is with her from that very first meeting, and it's the only Pokémon the movie actually gives her: everyone else around her is a matter of bonds, not ownership.
Alicia's Music, Passed Down on a Leaf
Alice's calling comes from her grandmother, Alicia. She's the one who showed her how to coax a melody out of a leaf—a gesture with no instrument and no sheet music, yet enough to decide a career.
That pastime, passed down in the family, gave her a direction: Alice studies music. The movie doesn't present her as an accomplished virtuoso but as an apprentice, someone still learning—which her title already tells you before the first scene even starts.
The inheritance doesn't stop at know-how: the same grandmother is behind the other attachment that defines Alice, and it's this continuity across two generations that the movie tells.

Darkrai and Tonio: A Character Defined by Her Bonds
With Darkrai, the relationship goes both ways: each one protects the other. As soon as one is in danger, the other steps in, and the movie repeats this move until it becomes the key to their understanding.
This solidarity doesn't come out of nowhere. Alicia had defended Darkrai before her granddaughter did, so Alice inherits an alliance formed before her time, exactly as she inherited the music. The two legacies are really one.
The last thread is a human one: she stays close to Tonio from start to finish. Alice is defined by her attachments — a Pokémon everyone runs from, a grandmother, a companion on the road — and it's through those attachments that the story moves forward.
🌙 The Pokémon of nightmares has its own shelf: browse our Legendaries.

Alice at a Glance
| Feature | Detail |
|---|---|
| Role | One of the lead roles in the series' tenth movie |
| Age | 20 years old |
| Occupations | Apprentice musician and guide |
| Family | Alicia, her grandmother |
| Pokémon | Chimchar |
| City | Alamos Town |
| Key bonds | Darkrai, whom she protects and who protects her; Tonio |
Frequently Asked Questions
-
Who is Alice in the Pokémon movies?
She's one of the central characters of the tenth feature film. An apprentice musician and guide, 20 years old, she welcomes Ash, Dawn and Brock when they arrive near Alamos Town. -
Which Pokémon accompanies Alice?
A Chimchar, there from her very first appearance. It's the only Pokémon the movie really gives her: Darkrai isn't hers—it's under her family's protection. -
What's the bond between Alice and Darkrai?
Mutual protection: each one steps in when the other is threatened. This bond comes from her grandmother Alicia, who had already defended Darkrai before her. -
Who is Alicia, Alice's grandmother?
She's the one who taught Alice to play music on a leaf, which led the young woman to study music. She had also protected Darkrai.
In short
Alice is a movie character in the strictest sense: she has no Gym, no team and no Trainer's journey, and everything she brings to the story lies in what she connects. A grandmother and a melody, a town and passing travelers, a feared Pokémon and someone who refuses to fear it. Her only weapon is a leaf she knows how to draw a tune from.